iPhone and iPad apps that feel native.
Swift for iPhone and iPad, with Apple sign-in, push, and App Store review handled as part of the build.
What the iOS build includes
Human Interface patterns, signing, and review notes are part of delivery.
Swift first
New work in Swift. Objective-C only where an existing module already depends on it.
iPhone and iPad
Adaptive layouts so the iPad app is not a stretched phone screen.
Apple services
Sign in with Apple, push, in-app purchase, and share extensions when the product needs them.
Right for a paid, premium audience
- Your buyers already live on iPhone.
- You need iPad as a real layout, not an afterthought.
- A previous submission was rejected and you want the next one prepared.
Four steps. You see the work.
Each step ends with something you can open, not a status email.
Product
We define the first App Store version and what waits for 1.1.
UI
Screens that follow iOS spacing, type, and navigation.
Build
Swift modules, TestFlight builds, and device checks.
Review
Metadata, privacy labels, and a reply plan if Apple asks questions.
Talk about the iOS app.
Tell us the deadline and what already exists. We reply with a scope, not a generic brochure.
